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Computer Pedagogy Study Material for Computer Anudeshak / Teacher Vacancy 2021-2022


What is Computer Science pedagogy?

Computer science pedagogy is an integral part of our lives, shaping virtually everything from the objects around us to the ways in which we communicate, travel, work, and play. And the computer revolution has just begun – Computer science pedagogy is now a key enabler for discovery and innovation in most other fields of endeavor, making it an incredibly relevant course of study. 
Computer scientists invent the future by developing architectures and techniques for more advanced computing, and by developing the applications that operate within those frameworks. Its fields can be divided into a variety of theoretical and practical disciplines. Some fields, such as computational complexity theory (which explores the fundamental properties of computational and intractable problems), are highly abstract, while fields such as computer graphics emphasize real-world visual applications. Still other fields focus on challenges in implementing computation. 

For example, programming language theory considers various approaches to the description of computation, while the study of computer programming itself investigates various aspects of the use of programming language and complex systems. Human–computer interaction considers the challenges in making computers and computations useful, usable, and universally accessible to human beings. In this unit an elaborate study is provided on the aims, needs , importance and objectives of teaching computer science, Bloom’s taxonomy. Further, it deals with Computer Science teaching at different levels, Place  of computer Science in the School Curriculum and Teaching of Computer Science in relation other School subjects.

After studying this, you will be able to teaching computer science pedagogy:
·    Understand the aims and objectives of teaching computer science
·        Describe the need of teaching computer science in schools
·        Understand the Bloom’s taxonomy of Educational Objectives
·   Synthesis the Computer Science teaching at Different Levels: Primary, Secondary and Higher Secondary levels
·        Understand the place of Computer Science in the Higher Secondary Curriculum
·        Analyses the Importance of Computer Science in the Higher Secondary level
·        Understand the procedure of Computer Science Teaching in relation to other School Subjects.


The purpose of computer science teaching in school is to enable student to grasp the basic knowledge needed from further study of computer science and the related technology and to understand its application. Also it should help the learners acquire the skill of practical utility, develop the capacity to think further and apply those skills is the real life situations. As the technology makes the world shrunk day by day, it is essential that the students are made to be aware of the modernization, along social lives, of industry, agriculture, national defence, national and international affairs. No field in the world at present can claim to be free of technological touch; and with technology, can achieve to any height.

Computer science in school subjects should be considered as

1.            A body of knowledge

2.            An attitude towards life, thinking and growing

3.            A tool for the work man 

To help the students attain the above qualities, the quantity of the content, the course subject matter must have certain qualities.

Thurber and Collette have proposed the following criteria for selection of aims.

1.            Usefulness             :       The knowledge gained should be useful to the pupils

in their lives.

2.            Timeliness       :       The knowledge given should be concerned with material objects with which students are familiar.

3.            Fitness                   :       The knowledge must fit into a sequence that leads the students to broad objectives.

4.            Appropriateness   :       The learning should be appropriate to maturity and background of the students.

5.            Practicability        :       It    means    that    experiences   required   for    the development of Aims and Objectives learning should be possible.

The teaching learning activities provided along these lines enable the students to acquire the right knowledge and practice it. Acquisition of knowledge and application of skills make one to be an able person.

Knowledge + Skills (appropriate) = Ability

Here knowledge also involves more complex process of relating and judging and skills refer to the operational techniques for dealing with problems.


·        Provide the fundamental knowledge to the students.
·        Make the students understand the relevant knowledge and skills in computer science.
·        Develop in them the skill of thinking and analyzing
·        Inculcate proficiency in reasoning and synthesizing
·        Create interest and scientific attitudes.
·        Induce in them the thirst for acquiring knowledge.
·        Develop communicative skills and soft skills.
·        Identify their emotional intelligence
·        Equip them with the skill of using computers.
·        Help the students apply the knowledge in learning activities.
·        Help the students attain thinking process.
·        Make the students associate the knowledge in real time application.
·        Imbibe in the students the skill of acquiring knowledge, create knowledge and share their expertise.
·        Dig out the latent talents in the students.
·        Make the student attain the skills of initiatives.
·        Develop in the students be collaborative, inquiry and coordination capabilities.
·        Build team spirit
·        Train the students understand and identify the problems and issues direct or indirect and analyze them, code and decode for the computer processing.
·        Help the students attain the skill of problem solving.
·        Help them posses the ability for local and global accessing of information.
·        Provide them vocational skills
·        Provide self concept, sense of acceptance and sharing qualities
·        Inculcate citizenship and love for the society and Nation
·        Promote local and global understanding.


Based on the above few of the millions of statements, the Classroom Instruction in Schools should be given serious attention for its worthiness and provide the futuristic, technology oriented education. The technological advancement and the Industrial competitions year every one to be active on the wheels of revolutions. As a result, according to the theory of “the survival of the fittest”, the fittest person who is accommodative and adaptive in nature merges as a successful person in the midst of accelerating changes, rapidly advancing technology and sudden thrust to a global scene. The global changes have its own effect on the Educational Institutions at a great extent. The challenges faced by the education industry in the knowledge era primarily revolve around

-   providing wider accessibility
-   ensuring continuing relevance of course and
-   quality assurance

The above challenges are met with confidence only by the use of computers. The use of computers is inevitable and it has become a necessary electronic gadget in every individual’s life. At the same time its progress is in geometric proportion. 

Hence it is essential for the school children to learn about the nature, scope, and use of computers in the school itself. “The approach in the Natural curriculum Framework developed by NCERT in 2005 emphasises that children should be helped to construct their knowledge, with the teacher only being a facilitator, there is a need to develop a number of exhibits with the help of which, the teacher could promote the spirit of exploration, investigation, and enquiry…” said Mrs. Pratibha Patil, president of India.

Undoubtedly, these qualities can be achieved within the children through computer literacy in this electronic era.

Shashi Tharnoor, a former UN diplomat with a keen insight informs “India is entering the global employment market place with a self imposed handicapped of which we are first beginning to become conscious-an acute shortage of quality institutions of higher education. For far too long, we have been co-placement about the fact that we have produced, since the 1960s, the world’s second largest pool of trained scientist and engineers”.

By introducing computer science is the school curriculum, which is also a foundation for higher education, we can confidently challenge that the educational industries be fixed on to the global standards.
“Nanotechnology is knocking at our doors. We should be aware of the trends of technology and nurture our young minds : said Dr. A. P. J. Abdul Kalam.


The objectives of teaching computers are basically of two folds. Those students who terminate their studies with schools need to be equipped with vocational skills in order to help them get a job is one factor. The other factor is, the learning community which goes for higher education should be provided with good and strong foundation of computer science in the school itself. Any amount of computer science courses without the foresight of the future will be of no use. 

Hence the aims of teaching computer science in schools should have those learning activities which the society immediately needs and also the knowledge that would be needed for the future development need to be imparted to learners. The teacher being a facilitator need to inculcate is the learning society, the scientific temper that which equip them to meet the challenges in their future.


The objectives of teaching computer science in schools are as follows:

Objectives are the specific and precise behavioral outcome of teaching a topic. The main objectives of teaching computer science must ensure better match between the industry’s requirement and outputs of the education sector emphasizing the quality needs. The teaching of computers should make phenomenal effects on the learners. It is complex in nature. Hence teacher, the facilitator must imbibe in the students the initiatives, inquiry, analytic and comprehensive abilities.

Knowledge acquisition, adaptation, and utility are the prime slogans of the present learning society. Hence learning computers from the school is the need of the hour.
Whole human processes can be divided in three levels as follows: Activities related to head Cognitive Domain Activities related to heart –Affective Domain Activities related to hand Psycho-Motor Domain
On the basis of these three Domains, B.S. Bloom and his associates divided educational objectives and there were six objectives for each domain. 

Cognitive Domain

Affective Domain

Psycho-motor Domain

1. Knowledge

1. Receiving

1. Impulsion

2. Understanding

2. Responding

2. Manipulation

3. Application

3. Valuing

3. Control

4. Analysis

4. Conceptualization

4. Co-ordination

5. Synthesis

5. Organisation

5. Naturalisation

6. Evaluation

6. Characterisation

6. Habit Formation


1.   Knowledge : Really knowledge works on memory level teaching. It is related with pre learned of thing. In this recognition of broad area pre-learned subject from any to fact to whole theory comes. In recognition there are two mental processes occur.In this way in this objective students gather knowledge about facts, principles, relationship, ideas, processes, axioms, postulates, definitions, hypothesis and historical order of subject-matter.    

 2.    Comprehension: The capacity of understanding is called comprehension. In this, acceptation of any communication accurately, changing it to another form and recollection without centralization comes. It can be cleared by divided it in following three states.

3.        Application: This objective is gained after achieving knowledge and comprehensive objective. The development of capacity of using their knowledge in new circumstances of life comes in this objective. It can also be learned by dividing, it in following three levels.

4.    Analysis: This objective can be exactly achieved after above three objectives. In this whole contents are divided in internal parts and components and a relationship is established between them. It can also be cleared by dividing it, in following three levels.

5.    Synthesis: It indicates to the capacity of accumulation of different facts and of recollect them in a new form. In this production of peerless co-ordination also comes. It can also be cleared by dividing it, in following three levels.

6.   Evaluation: In this decision on acceptance and usefulness of any thing, event, facts etc., are taken by use critics view. In this any standard is used to evaluate accuracy, effect and feasibleness of anything. This decision can be qualitative or quantitative.



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